Showing posts with label Elder Characters. Show all posts
Showing posts with label Elder Characters. Show all posts

Tuesday, August 22, 2017

Theme-Character Integration Part 9 - Trajectory of Cultural Change

Theme-Character Integration
Part 9
Trajectory of Cultural Change
by
Jacqueline Lichtenberg

Previous parts in this series are indexed here:
http://aliendjinnromances.blogspot.com/2014/07/index-to-theme-character-integration.html

We discussed creating the Convincing Elder Character, and why your story might need such a Character here:
http://aliendjinnromances.blogspot.com/2017/08/theme-plot-character-worldbuilding.html

So now let's look at the foundation of Worldbuilding -- long before you start to build the "world" your Characters live in.

The key notion is that the Characters live.

Not you, the writer, but the Characters you create live in the artificial world you create for them.

One error beginning writers make is to consider that any bright, glowing, marvelous, loud-chuckle Idea they have belongs in THIS CHARACTER's world.

A novel is not a hodgepodge of randomly chosen (but great) ideas, practical jokes, homage to great past novels, or uproarious, tender, and delightful "getting to know you" moments.

If two Characters who will fall in love first meet in a certain way, on page one even, that certain way must speak to the reader and explain to the reader "what this novel is about."

What the novel is about is the Theme.

The novel is about "the story of this Character's life" and how, through the plot, this series of events brings this Character to new realizations about existence, about his/her world, about reality, heritage, and potential great-grandchildren.

Every novel is about "an awakening" of the main character -- that is called the Character Arc, and at the top of that arc, the Character has an awakening.

What the Character learns may be mistaken, and what the Character does as a result of not knowing the mistake can generate endless sequels, but learn' he must.  Change, he must.

There was a study published about how human intelligence (human not Alien) exists for the purpose of allowing humans to form groups all moving and coordinating in concert, in harmony, toward the purpose of survival.  The thesis was that we seek to conform and fit in, so we adopt and hold our opinions to be compatible with the Group that protects us, or that we depend on.

We discussed why humans don't change their opinions to fit new facts, referencing this article:
http://www.newyorker.com/magazine/2017/02/27/why-facts-dont-change-our-minds

That was in this post:
http://aliendjinnromances.blogspot.com/2017/07/plausible-path-to-happily-ever-after-by.html

That article did not encompass how that "Group" evolves over lifetimes, through generations.

It is obvious to us, today, that humanity as a whole, worldwide, and the USA (a very young country) have evolved in opinions, ideals, and views of the world over decades and even centuries.

But the more things change, the more they stay the same.

Consider modern science and the layman's attitude toward the pronouncements about Climate Change -- resulting in articles about schemes to engineer Earth's climate so it doesn't "change" so much we go extinct.  Of course, this is a reasonable response because humans caused this spurt of change, so we ought to un-cause it.

Compare that general public attitude with the attitude that had to prevail in the time of the building of the Tower of Babel.  Storm the heavens and take over the control room from God.  From their perspective, that makes perfect sense to a modern person.  We know we can jigger the climate needle because we can see, from Big Data, that we have indeed already done that.

The Earth is fragile, if you take a perspective longer than your own life.

If you take a perspective of millions of years, though, it is clear the Earth is robust.  Species rise and fall, glaciers come and go, but life infecting this world keeps surging back after every blow.

We, today, are not so concerned about "life" as we are about our own civilization's life.

"The Earth Is Fragile" is a theme.

"The Earth is Robust" is a theme.

"Humans became herd-thinkers to survive," is a theme.

"Humans think for themselves and change their minds," is a theme.

"Only female humans change their minds too much," is a theme.

"Doom Looms," is also a theme -- and it works at any point in history, or pre-history.

Going toward a Doom is a trajectory.

Going toward space exploration and survival isw a trajectory.

"Life is getting better," is a trajectory.

"Life is getting worse," is a trajectory.

These are huge themes that move whole cultures (a survival Group composed of hundreds of millions of people).  And the perceived trajectory of such a huge group is one of the components the writer can use to lend depth and realism to a novel.

But again, the dimension of generations -- the trajectory of a civilization -- is not under close scrutiny.
Yet, to "build" a "world" for Characters to live in, the writer must have in mind (though rarely mentioned in the novel) the trajectory of the main character's civilization.

That trajectory of cultural change is the slow or fast running river the Character is swimming across.

The novel may span a week, or a year, or a generation, but it is still a still-photo, a snapshot, of the trajectory of cultural change.

For example, human-caused-climate-change could never have been a thematic element that an 18th century author such as these would have selected to stir emotions in his audience:

Tristram Shandy by Laurence Sterne (1759–67). ...
Robinson Crusoe by Daniel Defoe (1719). ...
Tom Jones by Henry Fielding (1749). ...
Clarissa by Samuel Richardson (1747–48). ...
Candide by Voltaire (1759). ...
Gulliver's Travels by Jonathan Swift (1726, 1735). ...
Joseph Andrews by Henry Fielding (1742).

So while the culture of your Characters may not change substantially over the time of the novel, it has been somewhere in its thinking, is now somewhere else in its thinking, and will get to yet another stage eventually.

In other words, as noted in the Convincing Elder Character, your Character has a great-grandfather and potentially a great-grandson.  If your story is set in the year 900 CE, all 6 generations on that same cultural trajectory may not feel or see any change at all.

The Wisdom and aphorisms, old wive's tales, sayings, adages, maxims, proverbs, and precepts, etc. that led the great-grandfather to a Happily Ever After life will work just as well for the great-grandson, and very likely for the great-great-grandson.

If you set your novel in 2017 of this Universe on this Earth, that continuity of Wisdom will not be true.

If we don't self-destruct politically, we will run into what the experts now call a Singularity -- a point of such rapid change from year to year that no human nervous system can adapt.

This is where the Alien Romance shines.

Can you bring to Earth - or contact in the great Dark - an Alien species that has lived through the Singularity approaching humanity?  Is there example, precept or advice, an Ancient Wisdom we can learn and use to survive with humanity intact?

"The Singularity" is a popular term for the sweeping change human cultures are in for when the Artificial Intelligence (think Skynet) takes over the world, or tries to.  Even if we win that battle, nothing will be the same.

Elon Musk has been talking about it a lot, as have Mark Zuckerberg, Jeff Bezos, Larry Page, and dozens of other tech gurus.

How abrupt will it be?  Will the Earth be laid desolate in that battle?  Will humanity have to abandon Earth to the machines and colonize space?

If we had to do that, could we?

Given the studies about how humans just will not change their minds when new facts come to light, given that it takes 4 generations to deploy real cultural change (human refresh rate is about 80 years) and the prediction that the Singularity will hit within a time frame of months, not decades, CAN WE deploy to space?

As I've often referred you to Alvin Toffler's book, Future Shock, I assume you understand what kind of psychological devastation such a cultural shift would wreak.

It would be a paralysis of everything human.  Think of an entire global civilization with the worst case of PTSD -- every last living adult human with PTSD.  That's what "The Singularity" could bring.

So, can the trajectory our current culture is on be bent a little, redirected, flexed, offset enough to avoid universal PTSD?

Can Love Conquer All?  Is that actually true?  Is it possible?

Can A.I. be programmed to Love?

Artificial Intelligence with Soul is the prediction.  Is that possible?  What would it mean for, say Romeo and Juliet (the original fictional characters, not the archetype).  Could there be star-crossed lovers among A.I.?

In the last 20 years, we've seen a cultural shift toward complete social acceptance of LBGTQ people.  Marijuana went from illegal and horrible to legal and maybe problematic, but no more so than alcohol.  In fact, Marijuana may have life saving medicinal applications.

In the 1960's, adults had to depend on their children to program a VCR.  Today, dependence on teens for tech support for all sorts of gadgets is the joke, and the subject of TV commercials.

A ten year age difference can mean the ability to work your household, or not.

What if that difference were just 3 years?

We have examined many brain studies showing how new tools can detect actual brain circuitry changes created by experiences, trauma, learning, meditation, etc.  The brain is, at younger ages, most plastic, pliable, responsive to the environment.

As the tree is bent, so grows the tree.

You know I love adages, aphorisms, cliches.

Once the tree is grown, bent in a certain direction, you can't bend it back without cutting or breaking it, very likely killing it.

Mystically, the human being is likened to a tree -- for a reason.

A storm is coming that will crack many of our Elders, or blow them helplessly over.  What that storm is composed of, driven by, and what the cultural response to that loss of Elders will be, is fodder for Theme.

Projecting us into that world requires a full grasp of how Culture has responded over thousands of years, and a knowledge of what kind of storm is coming.

It will be like the Industrial Revolution, but as if the Industrial Revolution happened in 5 years, draining the family farms of workers before automated tractors and giant farms could be built.

10 year olds will be able to train for the new jobs, but 15 year olds will be too old and ossified to grasp the newest innovation.

So what will humanity do?  Slow down change?  Destroy ourselves?

Draw a picture of that trajectory -- find your Character on the curve of cultural change, and then you will know that Character's story.  Find the story, and you will know the plot.

Jacqueline Lichtenberg
http://jacquelinelichtenberg.com

Tuesday, August 15, 2017

Theme-Plot-Character-Worldbuilding Integration Part 9 - Convincing Elder Characters

Theme-Plot-Character-Worldbuilding Integration
Part 9
Convincing Elder Characters
by
Jacqueline Lichtenberg

As always, the series of posts with "Integration" of several skills in the title assume you have mastered the individual skills we have discussed.

The previous posts in this series are indexed here:

http://aliendjinnromances.blogspot.com/2015/12/index-to-theme-plot-character.html

A novel, in any genre, to have depth, be "immersive," and thus be memorable, making readers memorize your byline to hunt for other books by you, must have (or refer vividly to) Characters of various ages.

Your Characters were not born all grown up, and did not arrive at their current view of their world without having held other views prior to the story.

Characters have a past-story as well as a past-plot.  Because they have a past, if they survive your story, it will be clear to the reader that they will have a future (and maybe more books).

This is why backstory is given such emphasis in writing lessons.  But a backstory (the history of the world, its Characters, and the karma that has swept them to this current place in life) is as complex a tapestry as the current episode, and the future.

This is true in all genres, but it is in high focus, exceptional three-dimensional relief, and grand scale in Romance of all types.

Romance, in our modern day of grim outlooks on reality, has to "sell" the Happily Ever After ending.  Whatever sub-genre you might blend into your novel, the Romance has to barrel through the plot and blast out a nice niche of happily ever after where it seems plausible the Characters will live a long and fulfilling life.

So in order to convince your readers that your World (and presumably somewhere in the reader's world) there is the possibility of a Happily Ever After, you must SHOW DON'T TELL the achievement of an HEA.

You must present some Characters who have lived an HEA.

And you must convince your readers these Characters might possibly be somewhat like real people.

In other words, you must create a Character who is older than you are, has lived life experiences you have barely witnessed and certainly not yet experienced, and you must give your reader the feeling of having experienced those life events themselves.

In other words, you must put your reader inside the "head" of an Elder Character who convinces the reader that the HEA is possible because that Character lived it.

Because it's a novel, there has to be a risk that the HEA might not be achieved by the current young Characters who are living the plot.

That's easy because if you are not young, you were once.

But how do you create a Character older than yourself by decades?

Tolkien created Gandalf, and many other writers previously and since have given us Elders to admire.

Such elder characters are the demented grandmother in the attic, the beloved grandfather in a wheelchair pounding his cane on the floor, the Elder who comes out of retirement to lead a life-or-death charge against an implacable foe, or, as in the film, Cocoon, Elders who escape a group home to go on an adventure seeking the fountain of youth.

https://www.amazon.com/Cocoon-Don-Ameche/dp/B01N3PMDJO/

In today's current TV Series, we see Parents depicted as major problems in the lives of the Characters living the story.  Parents are depicted in a negative light, as people nobody would like, never mind love.  Their presence during a visit, or even just a phone call, interrupts the important things going on and makes the Characters feel bad about themselves, frustrated or enraged.  Everything is ruined when the Parents show up.

How does that convey the plausibility of the HEA ending?  Parents are AT the HEA ending, or grandparents are, and if they are still angst ridden, acting out, hammering on their children to behave differently, and sick and miserable, how does that convince the audience that an HEA is plausible for the Characters currently having the adventure?

The Elder Character can be a leader and key-player, like Gandalf, or a bystander giving advice like the Grandmother in the TV Series SUITS, a Character who dies and leaves a legacy of Wisdom.

To convince your readers that your current young couple is headed for a long and happy life, you need to show-don't-tell how previous generations in your well Built World have achieved the HEA in their own lives.

That, in itself, is a Theme -- here is a world wherein the HEA is a common achievement.  The Theme is "HEA is Real."

OK, so how do you integrate that theme with your current young Characters?

Ask yourself what is a Couple like after decades of HEA?

How does an elderly couple relate to each other and their great-grandchildren.

Many good Romances have used "Inheriting An Old House" -- spooky Gothic, sudden riches, problematic neighbors, rejecting small town society -- all kinds of conflicts can arise as a young Character inherits an old house and explores the attic, trying to clean it out to sell the house.

The "World" is the setting of the old House and the town nearby, the Characters in that town, its economy and culture.

But in that World, the elder is gone, and all that's left is memories and memorabilia, the detritus of a life.  Exploring the detritus of a long life of an HEA can be a life-changing event.

Does digging through the attic uncover a life of secret misery, or a life of serene triumph after a majestic storm of Events?

The Theme, the plot, the Character, and the World all have to come into play as you answer that question.  Sometimes you write the entire novel before you understand the theme or even the World.  Sometimes you think you are writing the story of extreme misery, only to find in the end there really was happiness.

Or sometimes, as in my Vampire Romance Novel set on the Moon, the Those of My Blood, the ending frees the Characters of the oppression of Elders.

https://www.amazon.com/Those-My-Blood-Tales-Luren-ebook/dp/B00A7WQUIW/

Most writers don't know, for certain, exactly what the ending will be until they actually write, "The End."

I had that experience writing Those of My Blood (the original Hardcover was hailed as my breakout novel).  It was a surprise to me how it happened.

The writer knows it will be a climax point, an explosive blow, followed by a denouement - a few paragraphs of serenity after the storm - indicating an HEA is likely.

But which way will the cookie crumble for the principle Characters?  Very often, the writer is more surprised (and moved to tears) than most readers will be.

The future of those Characters, indicated in the brief paragraphs after the Ending of the Slot, the few paragraphs where the Story is smoothly docked at its destination, is actually decided by the opening sentence of the novel.

Therefore, after writing The End, it is often necessary to go rewrite the opening to match.

This often happens because, when laying out the idea for the story, the writer has not included a full representation of the Elders.  So during the writing, the writer has to explore and flesh-out the Elder Characters and how the Young Characters have internalized the teachings of the Elders.

The teachings of the Elders were received by the Elders from their Elders.

We have the maxim, "Respect Your Elders," and previous generations were taught to stand when an Elder enters the room, to surrender a seat on the bus to an Elder, to open doors for Elders, to fetch things without being asked, and to address Elders as Sir or Madam and always acquiesce, never-EVER-ever argue.

NEVER CONTRADICT YOUR ELDERS.  

This concept of proper behavior was drilled into youngsters for centuries, so if you are writing Historicals, be sure to vet every line of dialogue to be certain none of the Characters ever contradicts an Elder unless it is a major plot-point, an act of defiance, or the Character is Pure Evil.

In our current world, it is taken for granted that anyone older than you is wrong about everything.

Both Thematic Elements, "Elders Are Always Correct" and "Elders Are Never Correct," are actually true in their Times, in the respective Worlds.

There is a progression of Life for humans (which might not be true for Aliens) that alters mental, emotional, and spiritual skills with time, and ONLY with time.

In other words, no matter how much a Hot Shot a young guy might be, he can not be as Wise as an Elder (who isn't demented -- and even the demented Elders have flashes of Wisdom worth adopting).

Here is an article about some research into the Age-Related Skills among humans.

http://time.com/money/4794091/ages-you-peak-at-everything/

This article traces the ages at which large samples of population aced certain skills.

----------quote---------
People really do get wiser as they get older.

It turns out life really is the best classroom.

A team of psychologists asked people to read about a conflict, then asked them questions about it. The scientists analyzed the responses for characteristics like being able to see from someone else's point of view, anticipating change, considering multiple possible turnouts, acknowledging uncertainty, and searching for compromise.

They found that the oldest group they studied — people who were between 60 and 90 — did better than other ages on almost every count.

Psychological well-being peaks at about 82.

In a study published in the Proceedings of the National Academy of Science, scientists asked people to picture a 10-step ladder, with the best possible life on the top rung and the worst possible life on the bottom rung.The oldest group they studied (82- to 85-year-olds) gave the highest average rung number, about 7.

---------end quote-------

The reason today, "Elders Are Always Wrong" is true is not just that "the World has changed" but rather that the pace of change has accelerated.

Adaptability is a trait that peaks early in life, then falls off, and we have solved the problem of how to get to an HEA of our own.  No longer searching for a path through life, humans settle into a groove which becomes a rut very hard to get out of.  In fact, humans who are old enough to still get out of their rut might actively choose not to.

Humans have the ability to form Habits (such as never speaking words that contradict their elders).  Success or Failure in life used to depend on internalizing the Wisdom transmitted by Elders (grandparents who survived the harsh realities of life did so because of Wisdom acquired from their Elders).

Surviving a long time was prima facie evidence of Wisdom -- because the world of their Elders was almost identical to the world they survived, and now you are living in that same world, and so need the same HABITS of thought, the Wisdom, that allowed your Elders to survive.

One Wisdom, I think, has in fact a legitimate application in today's world, "Never Volunteer" -- the watchword of inductees into the Army.

But beyond certain basics, most of the old adages are no longer applicable or helpful.  We are now responsible for creating new adages, new Wisdom of a New Age, that will remain applicable for at least a few generations.

Are Romance writers up to that?

Are your Characters going to become Elders who are always correct or always incorrect?

Will your Characters, through the Plot events generated by your Theme, come to understand the dynamics shaping their World in a way that they can pass down to their children?

What do you know about the real world around you that your readers don't (yet) know?

That Wisdom you enshrine in your one-liners, the little quotables that will become watchwords for some readers in their real life, ("Not The 'Droids You Are Looking For"), may change a Misery Ever After ending to a Happily Ever After ending.

Do a good job of finding the key to living in the Internet Of Things world, the A.I. managed world, after the Singularity that is coming, encapsulate that Wisdom and convey it to the youth growing up behind you with a memorable one-liner.

The Romance Genre is especially suited to creating and conveying these deep, obscure, never-before-discovered or needed, Wisdoms.

The mechanics of staying alive in the world will have shifted to emphasize the skills of the 60-90 year olds mentioned in that quote above.  Seeing conflicts from various points of view, anticipating change, (having a Plan C and D), finding new ways of resolving disputes.

It is possible the age of Majority may rise from 18 years to 28 years, or maybe 40 or 50.  Perhaps nobody under 50 will be allowed to vote?  The life-skills of value will be those of the Eldest Humans -- as life-expectancy increases.

In the mystic tradition, the age of 100 bestows a Vision youngsters don't have.

In building your World, consider whether mere age is the source of this kind of cognitive skill, and whether artificial life-extension techniques can automatically bestow it.

We've all known Elders who were just as foolish and clueless as they were when they were in their 20's.  And we know Elders who have "lost it" -- dementia or Alzheimer's or decreased blood supply to the brain -- whatever the cause, they just do not have Wisdom to gift you with.

Are such Elders also worthy of "respect" (as society used to practice?)

What is it about Age that demands the respect of Youth?

The answer to that question is a thematic element and requires a Character active in the story to show-don't-tell the reader how your World functions.

Ponder that research into ages at which cognitive functions of various sorts "peak" and create your novel's society to take advantage of this human trait, or to attempt to violate it.

If you have Aliens -- be sure to create the equivalent experimental results for them (which should not be included in your text, but used to generate dialogue and attitudes).

On the other hand, maybe very little of our current civilization may survive and you can start from scratch building a whole new world.

http://www.dailymail.co.uk/home/moslive/article-1342820/Vesuviuss-big-daddy-supervolcano-Campi-Flegrei-near-Naples-threatens-Europe.html

On the SimeGen Group on Facebook, we collect apocalyptic phenomena because Sime~Gen is set a thousand years after such a wipe-out hits our current world.


Jacqueline Lichtenberg
http://jacquelinelichtenberg.com