Showing posts with label Hung Hero Opening. Show all posts
Showing posts with label Hung Hero Opening. Show all posts

Tuesday, September 15, 2020

Plot-Character Integration Part 2 - Finding Your Opening Scene

Plot-Character Integration
Part 2
Finding Your Opening Scene

Previous Parts in Plot-Character Integration are:

Part 1 - The 3/4 Point Pivot Part 1 - The Worm Turns
https://aliendjinnromances.blogspot.com/2014/06/plot-character-integration-part-1-34.html

Part 3 - The Starring Character For A Series
https://aliendjinnromances.blogspot.com/2020/09/plot-character-integration-part-3.html

And this is Part 2 of Plot-Character Integration - Finding Your Opening Scene

Chances are you have had your sizzling Science Fiction Romance novel simmering in the back of your mind for years.  You know the Characters and you know when your Starring Character gets a grip on his life and acts to change everything.

You know these people so well, you just gibber when you try to tell someone about them and their influence on each other and on the World they live in.

It is a huge story, so you believe you have a Series of novels to write that story in.  It is an intimidating prospect - spending 20 years writing a 25 year series with many short stories, novellas, and contributions to other people's universes sandwiched in between personal appearances.  Can you handle it?  If you're not quivering at the prospect, there is something you don't understand.

I couldn't begin to guess what you, in particular, are missing about understanding yourself or the world you live in.

However, I have a long-running Series of novels now with an anthology of stories by other writers, and novels I've collaborated on written by two other writers.  The Sime~Gen novels are a series structured like a future history, and the Starring Character changes from one novel to the next (unbeknownst to the reader, there are a handful of Souls re-incarnating every few hundred years).

In between, I've sold several other universes, trilogies, and contributed to other writers' universes, shared universes, and so on.

And I've taught writing craft at workshops across the country, read a lot of beginning writers' first attempts, heard other professional writers and editors analyze why a manuscript could not be published, and learned much from all that.

One very common mistake beginning writers make is starting the manuscript with the wrong scene, at the wrong time in the Starring Character's life-arc, and usually at the END of the Star's story, not the BEGINNING.

Start at the beginning is the advice I've heard given many times, and the teary-eyed young writer stars in numb bewilderment utterly certain that they did start at the beginning.

The contact with the young writer usually ends there, so most of these earnest young people never make it to print unless they self-publish and become more bewildered about why their work doesn't click with their intended readership.

The reason new writers make this error in starting-point, and subsequent plot-errors is that they know their Starring Character and his or her entire LIFE is well known, so well known, so real, so involving, that none of the plot-alterations suggested by the editor or teacher in a workshop are acceptable.

"He wouldn't do that!" is the stock response signaling you are dealing with an amateur who will never sell anything.  "She couldn't bring herself to do this!"  "That can't happen in this world!"

The reason you can't find the "correct" (e.g. commercially salable) opening scene, thus middle and ending scenes, is that the alternate reality in which these Characters "live" and the destiny of the Characters is already known to you.  It just has to be the way you've already imagined it - because that' just plain the RIGHT story you have to tell. It's right. It just is right, and so it can't be changed.

Why have you created an entire story, a universe, which is commercially non-viable, or seems so to professionals?

It could well be that you have not spent enough time training your subconscious to recognize the shape and rhythm of real life, and how that reality becomes symbolized, condensed, and portrayed rather than related by writers creating fiction.

There is a relationship between a fictional Character's life-arc and story-arc, and the "Arc" humans live.

Lives have shapes - not everyone's life is shaped just like another's life, and even those with lives shaped very much the same will have vastly different outcomes because the PERSON living the life is unique.

Nevertheless, everyone who knows a lot of people, engages in gossip or social chit-chat, and/or reads lots of biographies, knows a lot of life-shapes that are real.

To get your reader to suspend disbelief and enter your Science Fiction Romance universe, you need to convince them (on page 1) that your made-up universe is REAL.

The writing tool that conveys that conviction is what I've called in these blogs "verisimilitude"  -- some element in your made-up world is just like the reality in the reader's real world (or what the reader of that target readership believes is reality).

One tool for injecting verisimilitude into Page 1, is Character Arc.  The Character must be moving along a trajectory and with a velocity that the reader immediately recognizes as something they have seen in reality.

Everything else in your opening scene can be purest Fantasy, utterly impossible, and definitely not-real, as long as there is one anchor point for the reader to recognize and accept.

Verisimilitude and Symbolism can be used to create that anchor point.

Here are some discussions of the use of Verisimilitude.

https://aliendjinnromances.blogspot.com/2019/09/soul-mates-and-hea-real-or-fantasy-part.html

https://aliendjinnromances.blogspot.com/2018/02/index-to-theme-symbolism-integration.html

https://aliendjinnromances.blogspot.com/2016/09/theme-worldbuilding-integration-part-16.html

And using symbolism to explain why we cry at weddings:
https://aliendjinnromances.blogspot.com/2015/08/theme-symbolism-integration-part-3-why.html

When the Starring Character's Character Arc is fully integrated with the Plot, (and I mean fully), the verisimilitude of the Character's movement from one Place in his Life-Story to another Place in his Life-Story will pull the reader into your novel.

This fully integrated Plot-Character element is often referred to as a "narrative hook" -- which, to a beginning writer, is a meaningless term. It is a meaningless term not because the writer is a beginner, but because the term doesn't actually mean anything at all -- it just sounds like it does.

You already know your Characters, the story of how they meet, how they get involved, what outside forces end the Honeymoon, who gets in what trouble and has to be rescued by whom.  You know how they embark on their Series of Potent Dramas (as Detectives for NYPD or Scientists for NASA, or CIA operatives).

You know who your people are and what story you need to tell.  So what narrative?  What quality of "hook" (twisted?  What hook?) does the term Narrative Hook refer to?

You look over the whole life-history of your characters and find nothing nothing twisted and no narrative in sight.

Anything you invent as the opening will be made-up on the spot in the workshop, and just too unreal to work for your novel.  Right there, your well known, vibrant Romance morphs into something else entirely, something unsatisfying and uninteresting to write.

The opening words, the opening sentence, the first line of your novel is just that integral to the entire rest of it.  Everything depends on the opening words. Everything.

It is so much the cornerstone of the work, contains all the rest of the words in that one single (hopefully short, declarative or interrogative sentence) that when a workshop finds a problem with the Middle or 3/4 point or even the ending, the writing teachers will tell you to rewrite THAT scene they find problematic, but nothing you can do will fix the problem they see.  Nothing!

Why? Because the problem is not in the scene they trip over.

The problem on page 312 is on page 1.

It is Page 1 that has to be rewritten, not page 312.

Trust me. It is always the case.

I thought it was a special case with my first novel, House of Zeor,

Read the "Look Inside" to see the opening I'm talking about here.

https://amazon.com/House-Zeor-Sime-Gen-Book-Sime-Gen-ebook/dp/B004N3AZJG/

House of Zeor is the foundation novel for the Sime~Gen Series which is still running.

I ended up rewriting that opening page a couple dozen times, and moving the opening scene up and down the timeline of the Plot about 5 times.  I was trying to craft a "narrative hook" -- after studying the term and its applications for many years.

It took a long time after I sold House of Zeor to Hardcover until I understood there is no such thing as a "Narrative Hook."

But that's what I learned crafting that opening - and since the novel stayed in print for 20 consecutive years, maybe I figured something out.

After that 20-year run in print, a short hiatus, and it came back into print from a publisher doing Omnibus editions - then moved to Wildside Press where it is in print as paper, audiobook, and e-book in all formats.  Something went right in that opening -- people still recommend House of Zeor as a first Sime~Gen novel even though there are 14 other volumes to choose among.

They say, "Write something interesting."  What's interesting to you isn't interesting to anyone else in this world because you are unique.  What matters to you doesn't matter to anyone else.

They say, "Write your main character in the fury of Action, make the Character MOVE."

That's good advice, but ruins everything in a "Love at First Sight" opening.  The shock of first sight paralyzes all movement, which is the tell-tale signature of the Plot Event "First Sight."

I used Character Movement as the opening line in House of Zeor, pacing impatiently, worriedly, annoyingly, but pointlessly back and forth.

Pacing doesn't really work too well as an opening, but the Starring Character who is pacing is impatient to be off on horseback to rescue his Soul Mate.  So it does the job of establishing verisimilitude.

The story I wanted to tell is about the Starring Character's future incarnations.  I had several incarnations at different points in History (from circa 1700 to 3700 level technology) after this lifetime.

The Soul's soul-lesson of the House of Zeor lifetime is about his HEA with his Soul Mate being thwarted by the torrential forces of History. His Soul's Destiny was what interested me - couldn't sell that back then.

I used pacing back and forth because movement was touted as a requirement of the Narrative Hook.  Pacing is a show-don't-tell for the invisible tension of impatience.

Pacing, and being snapped at for it by your boss, leads the reader to ask why this Character is impatient.  The reader doesn't need to be told what impatience is.  This is a Character at a point in his Character-Arc where an anticipated Event is not-happening-now.

Everyone has experienced this Situation - some pace, some snap at people, some twist paperclips. Everyone knows impatience - it is verisimilitude.

I didn't write something "interesting" -- I wrote something curious.

Science fiction is all about satisfying a scientific curiosity (which is why Spock became a Starring Character.)

So just as the term "atom" was invented to designate the smallest indivisible particle of matter, "narrative hook" was a term invented to designate the indivisible, rock solid formula opening for a story or novel.

And just as atoms have been split, and even the particles composing atoms have been split and analyzed, so too the "narrative hook" decomposes into small parts.

Atoms actually exist, but aren't indivisible.

Narrative Hooks actually exist, but aren't indivisible.

Narrative Hooks don't actually need any narrative in them at all.  And hooking is not a great idea if you respect your readers.  You want to invite your reader by displaying your sympathetic understanding of their life experience.

Thus, the Hung Hero (absolutely unsellable as science fiction) is an invitation to certain readers.  The Hung Hero is a Starring Character who has no options for acting to change the Situation.

Usually, beginning writers make a Hung Hero by choosing the wrong Character to Star in the story.

But in real life, most of us live long-long years as "hung hero" of our own story -- nothing we do seems to fix our problems. We know that feeling.  And in many well-known, famous lifetimes, we see how the hung-situation breaks only when the Hero "is forced to" do something out of character.

Many great Romance novels use the outside-forces forcing the reluctant Hero to do something -- but in Science Fiction genre, that won't work as an opening.  It often works as a Middle, which is the lowest point, or as the 3/4 Worm Turns point.

But your viewpoint characters, your Stars, have to be on the active pole, not passive. They have to want, decide, and act to achieve.

The paradigm for the Character on the Positive Pole is "Consider-Evaluate-Decide-Act."  As the Character does that sequence - the plot just happens, it just rolls on out as the Story drives the plot.  The Character Arc drives the Story.

When all these separate components are "integrated" into one single thing, the writing teachers throw up their hands and term it a "Narrative Hook."  "Once upon a time, ..." is a narrative hook.  It implies a Character in a different Time did something for a reason you need to understand.  It prompts the question, "What happened?"

"What happened?" is the hook, or more specifically, the Invitation.  Open on something that sparks curiosity in your reader. Open at the point where the Starring Character doesn't understand anything about the Life Lesson about to come smashing into his life.  Make the reader ask that question right there at the beginning sentence.  Make the Starring Character's quest for the answer into both Plot and Story -- integrated.

The opening scene presents the issue to be Considered and Evaluated by the Character whose actions will change the Situation.

Other Characters who merely influence or support the Star may have their own Stories - but those aren't the stories you are telling.  One novel - one story with one Main Plot and one crystal clear thematic statement uniting the work of Art.

Lives well lived in reality are also "works of art."  Living Well is an art form, and that is something the educated reader knows, but may not know they know.

The best open door invitation into a well built World will be fabricated from bits and pieces of what the reader knows but does not know she knows.

So how do you find the Character in your world who is crafting a work of art from his Life?

Look at real-life.  Look at life-stories of real people.  (and/or study Astrology).

Then look at the kind of fiction you prefer to read.

Sift out the Character Arc shapes.

Note the life-stages we are all familiar with.  Each stage has its specific readership you can target because they happen at 10 or 20 year intervals if you should live so long.  The HEA plateau is not notable on this list, but a phenomenon of the flat Character Arc interval.  More on that is in Part 3 of the Plot-Character Integration series.

A) Character is learning and/or being Trained

B) Character is venturing into using Training. (first solo drive, first solo piloting of a plane, first infiltration on a spy mission). First Testing.  Loss of virginity.

C) Having racked up a resume of failures, being fired, getting jailed, a lawyer who loses too many cases, Character goes on the bum, hits the skids, becomes homeless, hits bottom.

D) Character remakes himself - as arch criminal mastermind, business entrepreneur, or goes to police academy, gets other schooling, volunteers to be a pioneer settler on another world.

Science Fiction genre requires (usually, not always) a Hero on the way UP in life - deciding and acting to improve himself and others.

The downward spiral of failure is of interest in developing the Character's past - but is a series of novels in itself, and not amenable to use as Science Fiction or Romance.  A Romance for such a Character would be the turning point into another phase of existence.

The flat Character Arc - where the Character doesn't learn or change because of Plot Events - is the formula for the Starring Character in a long Series such as a Detective Series.

We discuss that flat-arc in Part 3, but for now search your fictional worlds for the Character Springboard where the Starring Character dives off a cliff or leaps to grab the skids of a rescue helicopter.

Find your Starring Character by finding the Character in the ensemble of the novel who is about to take a risk. Changing your life is a risk. Success requires a risk, but not all risks lead to success.  Both Science Fiction and Romance are about a Starring Character who achieves Success - an HEA or a scientific breakthrough that saves, heals, revives others.

Show that moment of risk evaluation, and make the reader ask what the stakes are, and what the opposing force is.

The Starring Character is the one who considers, evaluates, decides and acts -- and whose actions change the Situation.  Rate of change of situation = "Action."  Rate of change of Situation = Pacing. And pacing is an art.

https://aliendjinnromances.blogspot.com/2020/07/index-to-mysteries-of-pacing.html

Then open the door and invite your reader to explore the issues involved in why the opposing forces are opposing.

Pose the question in your opening line without actually asking the question.  Answer the question in your final line of the novel.  Then write what went between.

Jacqueline Lichtenberg
http://jacquelinelichtenberg.com

Tuesday, January 18, 2011

Constructing The Opening Of Action Romance

Story openings are difficult to construct and even harder to troubleshoot once constructed.

Information must be coded, compact, subtle, "off the nose" and at the same time explain to a totally disinterested reader why they should read (or viewer why they should view) this story.

I've discussed openings and how to construct them in the context of many other posts on aliendjinnromances.blogspot.com -- posts on theme, character, plot, and the other working parts of story.

Here's some posts on structure which reference the skills of constructing an opening.

http://aliendjinnromances.blogspot.com/2008/09/sexy-information-feed.html

http://aliendjinnromances.blogspot.com/2010/01/worldbuilding-for-science-fiction.html

http://aliendjinnromances.blogspot.com/2009/10/7-proofing-steps-for-quality-writing.html

And here's one on first chapters by Linnea Sinclair

http://aliendjinnromances.blogspot.com/2008/03/first-chapter-foibles.html

And my usage of the words "story" and "plot" just to be clear about that.  Theme is what glues them together.

http://aliendjinnromances.blogspot.com/2009/08/plot-vs-story.html


If you've been trying to apply these techniques, I now have a really great example to illustrate them. 

Here is the novel IMMORTAL by Gene Doucette - a writer I met via twitter and #scifichat #scriptchat and others.

Immortal

The structural issues make this a very borderline book, and it may not make it into my professional review column for that reason alone.  However, there is a compelling resonance here that makes this a "can't put it down" read.

The structural issues that are a put-off for me might well be the real source of interest to others.  Structure is not absolute.  There are elements of taste involved.

So I have to say that the structure chosen to tell this story seems unnecessarily involuted to me.  It's too complex for the material.

What is this structure?

The first-person narrative does hold to the POV of first person (an Immortal born so long ago language was only grunts).  So I have no complaints there.

The structure is clever. 

Each chapter is introduced by a few paragraphs set in italics that are happening while the main character is a prisoner (hung hero) in a laboratory setting where they are obviously investigating his immortality and immune system.

If the novel were told starting with his capture and going through his escape attempts until he succeeded, it would be a drag, long, boring hung-hero dealing with distractions rather than advancing the plot.

The plot is not about him escaping prison. 

The actual narrative tells the story of this Immortal discovering that someone is after him.

This "someone" is rich and powerful and hires "demons" as hit men tasked with taking him alive.

Other people, though, die all around him. 

So the straight-through plot is this Immortal being chased by humans, hit-men, demons, (actually some online gamers being used as dupes) and there are vampires, and a female who may be as old as he is (or older) he isn't sure.  There's another woman involved, too, so you have a sort of "triangle" situation which isn't made clear even at the end of this volume.  But the ending leaves us eager to read the next installment in this guy's Relationship problem. 

He's been playing tag with this Immortal woman for millennia.  (I told you this is good stuff.) And in the end of this novel, he learns some things about her, and his Relationship to the woman he meets in this novel changes substantially -- so the plot is advanced and there is a solid "ending" leading to a sequel. 

At JUST THE RIGHT POINT (I told you the structure is well done for what it is) we get to the event where he gets captured at just the point where he hatches a successful escape attempt.

All the elements (characters and tools) to create this escape have been properly introduced in prior scenes.  The possibility that he can die permanently has been made real. 

So what's "wrong" here?  This plot rumbles along like a well oiled machine.  Why is it a chore to read? This is a good writer with a solid track record.  What happened here?

There are 2 very abstract technical problems with this absolutely fascinating novel (don't worry, there's a sequel in the works that'll be better).

#1) The point in time chosen for Chapter One is wrong.

#2) The innate "character" of this character may be either badly presented or actually formulated wrong. 

OK, let's start with #1 because that's easy to fix once you understand why it doesn't work.

------SPOILER ALERT -----

As often stated in this blog, I don't believe a good story can be "spoiled" by knowing what's going to happen in it.  If it can, it's not a good book.  If you understand that, read on fearlessly.  You'll still love reading this book.  In fact you may love it more after reading this discussion.  

The first characters introduced after the main character wakes up out of a drunken stupor end up dead right away. 

It is established that this dissipated and dis-likeable main character telling the story actually holds this pair of unlikeable college men in some affection -- mostly because they enjoy getting drunk and watching ballgames on TV with him.

This is a portrayal of college students that does not "work" for me.

What rule is violated by this portrayal? 

Many 1940's SF novels elevate and laud drunkenness as a means to accessing higher consciousness or even one's innate intellectual skills.  I used to like those novels.  I know too much now to find such an attitude laudable. 

Opening a story with a guy (apparently homeless bum) crashing in a college student's apartment and supplying beer and liquor to keep them drunk just doesn't work for me.  I feel no sense of identification with this main character and couldn't care less what happens to him.

The information fed into the story-line by this opening situation is that this guy is not homeless, not poor, is capable of affection for these young men, and is -- ta-da! Immortal. 

He ended up in the apartment having been brought there to a party by a friend (not-human not-magical iifrit) who also plays dissipated drunk convincingly. That friend later returns to move the plot forward, solidly and convincingly.

So I don't like this immortal character because he gets humans (who can be harmed by drunkeness) drunk while he drinks to a stupor but can't be harmed by it.  He stays drunk for centuries just for the fun of it. 

We see a portrait of an individual blessed with long life, not invulnerable but Immortal (so far). 

I dealt with this problem of being immortal among mortals in my Dushau Trilogy, but my immortals there were aliens (I do vampires in other universes such as Those Of My Blood.)

Dushau (Dushau Trilogy)

My Dushau Immortals studiously avoid close personal relationships with mortals because they have perfect memories and too many bereavements can lead to insanity.

Doucette saw this problem as well, but handles it differently and with some intriguing twists.

In the course of the opening set-up chapters of this novel, we see this Immortal experience affection and friendship for a number of humans.  His heart opens and he bonds easily with all and sundry (even vampires). 

This makes him, to me, an irresistible character.  Could not put this book down.

But at the same time, there's the "gritty realism" that this character has murdered -- over thousands of years, for many reasons, causing death has become no great big deal.  And we see him murder mercilessly.  Maybe with some justice, but with a callous attitude. 

Now here we come to the Information Feed issue.

Go back to SAVE THE CAT! (the 3 books by Blake Snyder on screenwriting).

Save The Cat! The Last Book on Screenwriting You'll Ever Need

What does the title say?

To engage your viewer INTO bonding with the main character whose story you are about to tell, you MUST first reveal something about him that will arouse viewer sympathy, empathy, identification or a yearning to become "like that."

The first thing we learn about the dingiest, dirty-harry character you want to present has to be LAUDABLE, universally laudable.

So Blake Snyder says -- show your hero SAVING THE CAT.  Taking a risk for the helpless, or otherwise revealing an admirable character trait BEFORE you reveal the gritty traits that make the 6 problems the character has to solve.

Nothing in the introduction to Doucette's Immortal is in any way "saving the cat" -- drunkenness itself which is not a real PROBLEM for the Immortal but which harms those humans he associates with is not laudable.  Bumming around among college parties with an Iffrit with dissipated habits is not laudable.  That this is done by choice because he has nothing else to do is cause for reader disinterest.

So, while there are many traits about this Immortal character that are absolute grabbers, what we learn first are put-offs.

The put-offs will eventually become the problems that establishing Relationships will solve.

But as depicted in the opening, this Immortal has no conflict (internal or external) in forming friendships. 

The first real plot event is the news that the college students who hosted him have been murdered by a demon -- and the assumption that the demon had been aiming at the Immortal while the college students just got in the way.

The structural problem with this plot event is simply that the Immortal was not in the apartment when the demon killed the students.  The event happened off stage.

The Immortal actually feels a little sad and maybe miffed that the humans he felt affection for (briefly, in passing, without depth) had been murdered because of his presence in the apartment.

If not for that feeling, he'd have just blown town.  But the murder of the humans made it more personal. He wants to fight back. 

So from there on, the story gets interesting.  The plot advances, and you begin to see where things are going with the bits at the beginning of chapters showing he's going to be captured.

The next structural innovation that is unnecessarily complicated is a shift in the narrative voice at the point where the two narratives (the chapter headings during captivity and the chapters leading up to being captured) come together.  The standard first-person past narrative suddenly becomes first person present.

This is unnecessarily jarring, a real put-off.

In a different sort of story, it wouldn't be a put-off.

In fact, the entire structure could be the best artistic choice for some stories.  Stories that involve say, time-travel, could work this way.  Or stories about known historical events -- a King Arthur legend, The French Revolution, etc. 

But in this particular narrative, the device seems like an erroneous choice because the material itself is strong enough to carry the reader straight through the plot.

So what we seem to have is a story-concept, a very intriguing character, that needed introducing to a readership.

There is a huge over-burden of background to work in.  This character is 10's of thousands of years old and his development as a human being has direct relevance to how he relates to the modern century.  He admits that at first his people were barely self-aware.  He still has long-distance running skills from running down game for days at a time.  He has trouble relating what happened to him in his life to the various calendars that have come and gone. 

There's a lot of background to work in.  A lot of information to feed.

The Immortal's story is being picked up when two women come into his life and that changes things significantly.  But that means the story has to portray how things were for him "before" so that how things become "now" and will be "after" these relationships start to affect him. 

How can you plot that when it's all information feed.

How can you avoid expository lumps? 

The story and the plot are totally stationary in this Immortal's life all through this novel. 

He's a "hung hero" on two levels -- being captured and imprisoned to be studied, and being chased down to be captured but he doesn't know by whom or why until the last third of the novel.

So the author cleverly structured the two stories against each other to give the illusion of movement.

Without the headings at the beginnings of chapters, we wouldn't anticipate him being imprisoned or why or how hard it would be to escape.  It's foreshadowing by expository lump, cleverly translated into show-don't-tell (yes the chapter headings read very well, no mistakes there).

Without the story of his being chased down and captured, the story of escaping from prison wouldn't carry the novel.

So given that you have this terrific character with a huge exposition needed to introduce him, and NOTHING HAPPENING in his life to make a story, what do you do?

The solution to clever-up the structure is actually a work of genius. 

But for me it just doesn't "work" because the story there is to tell about this Immortal does not require artsy-craftsy tricks of structure.

This Immortal's story actually begins when he meets the woman who will change his life, his self-concept, cause him to become involved in the modern world, in humanity and humanity's future by using all his past experience in the service of a greater good.

For any man, that change is always caused by a MATE - a SOUL-MATE (for most it's female, but not always). 

The element is LOVE.  The journey is from today's misery to "happily ever after." 

When that story starts to move, the novel begins.  All the rest is throat-clearing. 

The story starts where the two elements that will conflict first come together. 

So for this Immortal, that point is where he meets this human woman who will become significant forevermore.

But the story of his being captured and escaping is an incident, an excuse for action scenes, not the story, not the path to resolving the conflict.

Taking Blake Snyder's advice, the story starts where SHE sees HIM "save the cat" -- i.e. do something that endears him to her, that makes her willing to RISK something to save him.

Do you see where this is headed? 

We have a classic PASSIVE HERO - he fights, he takes action, but his decisions do not actually make a real difference.  This very clever, very skilled author has hidden this salient fact under some virtuoso writing, but the fact itself spoils everything in this novel.

What do you do to solve a PASSIVE HERO problem?  What do you do to avoid expository lumps?  What do you do to find a new opening for the novel that does not focus on a hung-hero who can't do anything about his problems and about whom the only important facts are odious to the very readers who would most enjoy the novel? 

The solution is excrutiatingly simple. Think hard. It is a tried and true classic any seasoned editor would toss at a writer who sent in a chapter and outline like this.  Why is this writer fumbling to tell this story when he obviously knows how to write novels?

See my 7 part series here on editing -- here's the 7th which has a list of links to the previous parts:

http://aliendjinnromances.blogspot.com/2010/09/what-exactly-is-editing-part-vii-how-do.html

Now, think-think-think. 

If you've read the novel now, you may see the obvious solution. 

This whole thing is not the Immortal's story.

The expository lumps cleverly avoided by having the first person narrative allude to events in past millennia (a literary device that works) are filled with information we don't need to be TOLD -- on the nose. 

And though these allusions are cleverly phrased to appear incidental, they are "on the nose" data-dumps.  The data is mostly irrelevant to the Immortal's story.

How do you avoid that?  What do you change? 

I loved reading this Immortal's "voice" -- but that didn't change the fact that the expository lumps disguised as clever narrative that carried characterization just don't "work."

Why don't they "work?"  Because the information in each memory is not something I wanted to know before I read it.  No suspense.  No revelation.  I didn't have to work for it.  I wasn't asking the question "what happened to this guy in Egypt?"  I didn't NEED TO KNOW in order to solve the mystery of who's after him. 

Because of that I didn't care who was after him or why.  He felt it was ho-hum, being chased another time -- yawn.  So it bored me.

At the opening, in the college student's apartment, this Immortal wakes up from a drunken stupor. 

If ever you are tempted to start a story (and yes, I've done it!) with the main character "waking up" in some improbable circumstance or confused -- STOP WRITING and go back to the drawing board.  Something is wrong conceptually with the structure or the character. 

The story opens where the two elements that will conflict to generate the conflict which will be resolved in the last chapter first come together.

What happens in the last chapter of this novel?

The woman the Immortal meets pretty well into this novel finally gets what she wants, positions herself where she wants to be. 

The Immortal succeeds in achieving NOT ONE THING that he SET OUT TO ACHIEVE in the opening.  He wasn't either setting out or achieving.  He was stationary in his life when SOMETHING HAPPENS TO HIM. 

The two types of plot that go with this kind of material are:

1) Johnny gets his fanny caught in a bear trap and has his adventures getting it out

2) A likeable hero struggles against seemingly overwhelming odds toward a worthwhile goal.

In the opening to this novel, the Immortal does not DO ANYTHING, decide anything, take any action, learn anything, or even pray for anything that CAUSES anything else to happen.

Thus the Immortal (Johnny) does not GET his own fanny caught.  That is he does not take an action that initiates a because-line. 
In this novel the Immortal is not introduced by any trait that is even remotely likeable by any substantial audience-demographic.  He is by any measure no hero and most importantly, he has no goal. 

All of these fatal flaws are totally hidden by the superb writing craftsmanship. 

And hereby hangs a cautionary tale.

When you are writing a story that has hold of you by the guts, a story you just have to get others to read, a compelling story -- and you find that you have to HIDE THE FLAWS, then STOP RIGHT THERE and go back to the drawing board.

Readers may not know how to tell you what's wrong, but they will sense something wrong and many of the very readers who should read the book just won't finish it.

Don't use your skills to hide flaws.  Use them to eliminate the flaws.

The flaw in the novel IMMORTAL by Gene Doucette is the very most common flaw I see in manuscripts (and even published novels in Mass Market), and I see the very readers who would enjoy the novel most putting it aside.

It's a simple flaw and it's easy to fix.  You know it's there when you face pages of utterly essential expository lumps. 

YOU ARE TELLING THE STORY FROM THE WRONG POINT OF VIEW.

Now re-imagine this novel, IMMORTAL, from the woman's point of view.

She is the online gamer.  She has an eclectic education, a vast imagination, an embracing nature.  Her story starts when she gets the first inkling that such a thing as "an Immortal male" exists.

Her goal, which she pursues as relentlessly as the Immortal once ran down game animals, is to meet a living Immortal man. 

When she meets him, her GOAL shifts to getting him into bed. 

Her goal shifts when her heart opens to embrace this Immortal as a person, not just an icon. 

Her goal shifts again when she realizes she wants this guy, she wants to be with him. 

And that final goal, at the end of this novel, seems to have been achieved.

She is the one whose life changes, by her own actions, by her own determination, by her own will, by her own heroism.  And that change is a WORTHWHILE GOAL that can be achieved only over SEEMINGLY OVERWHELMING ODDS. 

She is the likeable hero who struggles against seemingly overwhelming odds toward a worthwhile goal - one she only sees dimly when she takes that first, fateful, step. 

This novel is her story.

Here is a marvelous post by Linnea Sinclair on Point of View.

http://aliendjinnromances.blogspot.com/2009/01/heading-into-danger-choosing-point-of.html
Now from within her point of view, FINDING OUT, or discovering, or unfolding, or digging up the information about how The Immortal interacted with the ancient past, what his opinion of it is, and any relevant detail of his past experiences, becomes the main story-imperative.

As we sink into her point of view, we adopt her urgent need to know, and feel sparks of triumph every time we worm some new tidbit out of the Immortal.

All the expository lumps disappear and we learn his story through her eyes.  What we don't know becomes spice, incense, and erotic triggers. 

Saving him from the laboratory (which she does very cleverly) becomes the plot which culminates in conflict resolved and if not an HEA at least an "off into the sunset" ending leading to a sequel where we chase the HEA which is now suddenly possible - but maybe not going to happen.

So this opening novel, the introduction to the Immortal as a character, is not his story because his life is static at that point. 

Yet through her eyes, we can enter into his life, understand what makes him tick better than he does himself, and see what he needs to do to learn what he must learn in order to change and grow, i.e. to be alive in a real sense, not just immortal.

Sometimes a character's story can be more compelling, more dramatic, easier to write and easier to read when that character's story is seen from outside.  Remember Sherlock Holmes and Doctor Watson. 

Always turn your material around and around, looking at it through the eyes of various characters before writing. 

Notice here the power of THE OUTLINE.  Given an outline of the plot, it would be immediately clear that the ending does not match the beginning and the middle doesn't hit the right "mid-point" tension note.

Once you see that the ending happens where one character achieves a goal, and the other character acquires a goal, you will know where the story starts.

Maybe you'll read this book and totally disagree because the character revealed in the smart-ass inner dialogue is just too interesting to lose by switching points of view.

Jacqueline Lichtenberg
http://jacquelinelichtenberg.com  

ps: in a few weeks we'll walk through the step-by-step process of stitching all these disparate techniques together and invent a world bursting with story-potential. That'll be at least a 7-part series of posts.